Initial.h
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27 
28 #pragma once
29 
30 #include <mc_control/fsm/Controller.h>
31 #include <mc_control/fsm/State.h>
32 
34 #include <lipm_walking/State.h>
35 
36 namespace lipm_walking
37 {
38 
42 namespace states
43 {
44 
48 struct Initial : State
49 {
53  void start() override;
54 
58  void teardown() override;
59 
63  bool checkTransitions() override;
64 
68  void runState() override;
69 
74 
79 
80 private:
81  bool postureTaskIsActive_;
82  bool postureTaskWasActive_;
83  bool startStandingButton_;
84  bool startStanding_;
85 };
86 
87 } // namespace states
88 
89 } // namespace lipm_walking
void start() override
Start state.
Definition: Initial.cpp:33
void runState() override
Main state function, called if no transition at this cycle.
Definition: Initial.cpp:64
void hideStartStandingButton()
Remove "Start standing" transition button from GUI.
Definition: Initial.cpp:104
Convenience wrapper for FSM states.
Definition: State.h:38
void teardown() override
Teardown state.
Definition: Initial.cpp:54
void showStartStandingButton()
Add "Start standing" transition button to GUI.
Definition: Initial.cpp:94
Main controller namespace.
Definition: build.dox:1
bool checkTransitions() override
Check transitions at beginning of control cycle.
Definition: Initial.cpp:84
Hold posture and check contacts.
Definition: Initial.h:48